**Wuthering Waves employs a 3-unit combat system with a design focus on swapping between them at beneficial times ** during battle to maximize their synergies. It’s not ground-breaking, but the implementation is excellent – slowly building up a charge bar while using abilities and properly timing dodges allows players to then swap into a new unit that has an immediate effect upon entering the battlefield. We didn’t get a chance to really examine what those abilities are, but they seem to range from doing damage to setting up better positioning for a new skill in
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If you manage to learn the timing and parry every attack from an enemy, you’ll be able to put them in a vulnerable state quite easily . However, failing at this can lead to some rough scenarios. Thankfully, your ping doesn’t affect the timing of your dodges and parries as long as you’re not in coop m
**Wuthering Waves ** is the latest effort from developer Kuro Games ( Punishing: Gray Raven ). It’s an action RPG gacha title set to release for iOS, Android, PC, and PlayStation, and borrows heavily from already popular titles within the same space – most obviously Genshin Impact , which it will inevitably draw numerous comparisons to. That’s certainly not a bad place to start, however, and what Wuthering Waves innovates is more than enough to separate it as a game worth watching as it moves closer to a global release following another round of closed beta te
If you head over to the character screen and select the fourth option on the left side of the current resonator that you’re using , you’ll be able to see all their active and passive skills . This area has extensive details about each ability you can use during combat, and it’s essential to read them if you want to succ
This makes it important to regulate your resource usage. Even though it might not seem like a big deal to waste some Credits when you have more than 200,000, it catches up pretty fast . Here are a few easy tips to help you with your resource managem
It’s no surprise that a game designed to make you play for as long as possible doesn’t give you a lot of resources. From the early slg Game dlc itself, you’ll start feeling the lack of crucial items like resonator or weapon upgrade EXP , but it will get a lot worse during the late game since you’ll also fall short of boss materials, Shell Credits, and Echo materi
Encore: Encore is perfect hybrid DPS in terms of being able to dish out both ranged and melee attacks, since she transforms into a melee powerhouse during her Ultimate, dealing most of her damage during this period. Her Ultimate combo is straightforward and forgiving, making her easier to play than characters like Calcharo on that regard, though she will have hard time parrying, which might be quite a deal-breaker for some players. Encore boasts one of the highest single-target DPS windows, but as of now, she does not have a well-synergizing sub-dps partner, except Sanhua. In short, Encore is a solid DPS and is highly effective in the Tower of Adversity, but her ideal team composition is a little lacking due to the existing roster of characters. DPS wise, she is similar to Calcharo, and ultimately players should pick either one of them depending on their preference in play style, or character design, if they are intending to pick a DPS character as their priority. Priority:
The unique part about this game’s world bosses is that they can give you a first clear reward, which includes 500 Union EXP for each boss. You can get these rewards by simply defeating the boss , and you don’t have to spend Waveplate. Hence, this is one of the best sources for getting higher Union Level during the early sta
As you play the game more, you’ll quickly get used to seeing enemies everywhere you go. While this might make you want to ignore them, the best play would be to take the time and defeat every enemy you find . Whenever you defeat an enemy, there’s a chance for them to drop an Echo, which can be equipped on your charact
Even during the brief hands-on – and during conversation with the Kuro Games representative present during the hands-on – it became clear that Wuthering Waves has big plans for launch. There’s a wide array of content immediately available, and when I asked about post-launch plans, there wasn’t a concrete answer but an obvious indication it’s something that’s already a consideration. There’s also the fact that the team has been so readily willing to listen to player feedback. A lot of the improved elements present in this hands-on and the second closed beta are a direct result of players’ complaints from the first round of testing, with some pretty drastic redesigns already made in respo