While each player should play the game at the pace they enjoy, increasing Union Level quickly has its advantages, as this will allow players to unlock plethora of new features, areas, quests and rewards, as well as the co-op function , allowing players to progress much faster and efficiently, and reach end game quicker. This means, at early stages, players should channel their efforts into primarily completing main quest whenever available and other than that undertaking side missions that give large Union EXP, spend waveplates and explore as much as possible on the way as they spend their time in the g
While combat was a showcase of improvements and innovations, the brief amount of open world traversal/hub navigation available in the hands-on indicates that Wuthering Waves exploration will be a solid bedrock of what already works in the genre. Grappling hooks, gliders, and sprinting were all options, and each was implemented smoothly. There’s also a parkour system that lets characters run up walls/cliffsides, which is a nice touch and an improvement on the slow climb other titles tend to h
Once you progress in the game’s story a little and gain some Union levels, you’ll start seeing various world bosses and weekly bosses on the map . You’ll need materials from these bosses to upgrade certain characters, but more than that, you’ll need the EXP they provide for the first clear in the early g
The last thing you’d want is being stuck in an attack animation as the boss in front unleashes a one-shot attack. To prevent this from happening, it’s highly recommended to head over to your character tab and read all five main abilities of the resonator that you’re using . These include their basic attacks, heavy attacks, mid-air attacks, skill, Forte Circuit, Resonance Liberation, Intro skill, and Outro sk
Boss design also feels like it will be a rewarding element of Wuthering Waves . We got to try a few different difficulty levels and while the first one was fairly easy, only requiring a few well-timed dodges to set up brutally efficient combos, the very next difficulty element resulted in a team wipe after an ill-timed party member swap. It’s refreshing to have combat in this genre that feels sufficiently challenging without being completely over-the-top , and early impressions make it feel like Kuro Games has managed to strike that elusive bala
You can get used to the combat and attack sequence in the game after a little practice, but they won’t be of any use if you don’t know what your enemies can do. As you reach different areas and move around the map, you’ll find various enemies belonging to different groups . Each one of these enemy types has something special about t
Verina: Verina emerges as the most potent Support character upon release, and essentially the only 5-star support character as of now. She provides universal buffs, healing, and also resurrects a party member once every 10 minutes. In typical team setups that feature a Main DPS, a sub-DPS/support and a sustainer, Verina is one of the only characters alongside Baizhi that can fill the last spot. However, compared to Baizhi, she is a bit easier to play since she can offer longer buffs, and less effort or field time, allowing players to spend more time on other characters. Priority: Very
**Wuthering Waves employs a 3-unit combat system with a design focus on swapping between them at beneficial times ** during battle to maximize their synergies. It’s not ground-breaking, but the implementation is excellent – slowly building up a charge bar while using abilities and properly timing dodges allows players to then swap into a new unit that has an immediate effect upon entering the battlefield. We didn’t get a chance to really examine what those abilities are, but they seem to range from doing damage to setting up better positioning for a new skill in
As you play the SLG game Online guide more, you’ll quickly get used to seeing enemies everywhere you go. While this might make you want to ignore them, the best play would be to take the time and defeat every enemy you find . Whenever you defeat an enemy, there’s a chance for them to drop an Echo, which can be equipped on your charact
Even during the brief hands-on – and during conversation with the Kuro Games representative present during the hands-on – it became clear that Wuthering Waves has big plans for launch. There’s a wide array of content immediately available, and when I asked about post-launch plans, there wasn’t a concrete answer but an obvious indication it’s something that’s already a consideration. There’s also the fact that the team has been so readily willing to listen to player feedback. A lot of the improved elements present in this hands-on and the second closed beta are a direct result of players’ complaints from the first round of testing, with some pretty drastic redesigns already made in respo
This prevents you from smashing all your ability buttons as soon as they’re ready and actually forces you to pay attention to the enemy’s movement . You might get past early-game combat without too much thinking, but it’ll be a detriment to not learn to take it slow during the late g